These are games where using ReShade may get you banned or the game simply blocks it. Repository of vort_HDR and vort_MotionBlur. Repository of crt-royale-reshade, an effect with multiple uses in the CRT emulation scene. Previously known as BrimsonFX, a repository that hosts shaders such as cMotionBlur, cAutoExposure, cGaussianBlur, and cBloom. For people who want some ReShade but haven't got the fastest machine.Ī repository of shaders such as NiceGuy-Lighting, NiceGuy-Lamps, and HoleFiller. The VRToolkit is a modular shader created for ReShade to enhance the clarity & sharpness in VR to get most out of your HMD while keeping the performance impact minimal.Ībstract shaders and some utility aswell like unditter and uniformity correction.įaster versions of common post-processing (FXAA, AO, sharpen) plus Fake GI - a fast global illumination-like effect. Shaders designed for in-game photography.įun and abstract effects like Swirl, Wave, Slit Scan, etc. Shaders ported from RetroArch to ReShade, home of many CRT shaders.Ĭontains alternative implementation of Ambient Occlusion and Tonemapping. Home of some utility shaders such as Fog Removal. Home of a few "enhanced" versions of known shaders. Home of many advanced color grading shaders + many photoshop-like ones. Really neat lesser known shader repository. Home of a few bloom shaders like NeoBloom, MagicHDR and other utility shaders like AspectRatioSuite, ArtisticVignette, FlexibleCA, MinimalColorGrading and NormalMap. Home of Eye Adaptation and UI Detect shaders. Home of the Comic, ColorIsolation, AspectRatioComposition, HotsamplingHelper and other shaders. Home of Perfect Perspective (fov correction/distortion), Chromakey, Filmic Anamorphic Sharpen, Reflection (matcap), VR and other filmic shaders like Prism and Letterbox. Home of SuperDepth3D (adds 3D support on almost any game) Home of Smart Sharp, Temporal AA, NFAA, BloomingHDR and others. Various anti-aliasing shaders and more (used to be part of Depth3D). Home of Cinematic DOF and other utility shaders. All these shaders have been worked from the ground up and provide staggering performance and visuals in comparison to their qUINT counterparts. Hosts effects such as Launchpad, MXAO, Sharpen, and SMAA. Marty McFly's new repository to be replacing qUINT soon. Home of MXAO (ambient occlusion), Lightroom, Advanced DOF, DELCS (sharpening), Bloom and other utility shaders. Home of many useful effects like SMAA, FXAA, LumaSharpen and CAS, as well as many ports of effects from the SweetFX injector. The original shader suite that ReShade was created to support. Required for most shaders, should be installed automatically by the setup tool. Post navigation ← A13.1 Patch is out! Alpha 13.Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere. This entry was posted in News on by rhuenink. Note: we are working on the mysterious bad framerate and high ram usage being reported on servers only and have some un-tested fixes in the works stay tuned. Fixed: Minibike parts not visible to others in MP.Fixed: Drinking water with hands & NRE fix.Water performance on deep lakes improved. Fixed: Items breaking after use when set not to.Fixed: Item degradation breaks not being used without degradation section.Fixed: Skills sometimes not able to be hovered or selected.Fixed: Minibike screen text stays on screen after picking up chassis.Fixed: Harvest HUD showing -1 to +2 when picking up an item dropped via mouse or drop action.Changed: Player stats refresh less per second.Changed: Buttons on the map now highlight whenever you hover over them.Changed: Increased the amount of repair forged iron provides to degraded tools.Changed: Tools made from forged iron no longer break, but become unusable until repaired.Changed: Horde zombies save with map when they reach destination.Changed: Rocket launcher cannot be assembled or repaired without reading the schematic first.Changed: Sunglasses make you look cool and also cool you down in hot weather.Changed: Dead animals stay in the world 2x as long. Stone tools do half the damage iron tools do. This resolves odd cases where a pickaxe might have been better at cutting wood than a fireaxe. Essentially all iron tools do the same base damage, but have penalties for what they aren’t good at.
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